In this article, we review the 10 best Eevee Evolution in Pokémon Go 2020. Eevee is a known popular Pokémon specie of the Nintendo and game freak Pokémon franchise. It was created by Ken Sugimori and it made its first appearance in the video game Pokémon red and blue. It has, later on, appeared on various merchandise, spinoff titles, animated, printed and advertisement adaptations.
Eevee is a rabbit-eared feline Pokémon with an unstable genetic code, which has allowed it to evolve into different eight Pokémon informally known as Eeveelutions depending on the situation. Since many persons have started developing deeper interest for the Pokémon, this article would look into the best 10 Eevee evolution that had ever reign supreme.
10 Best Eevee Evolution in Nintendo Pokémon Go
Table of Contents
This is the water type and is known to evolve when a water stone is used. It can absorb water. Vaporeon’s disappointing base ability is reimbursed for a special stat spread, potential moves, and great type. Water is only weak to two elements but resistant to four with an awesome HP score (130!), some tremendous defensive tactics, and strong special defense. Vaporeon is known to make for decent tanks who can pull back thanks to strong special attacks. Vaporeon bears a hidden ability you can unlock instead and luckily hydration easily trumps.
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This is the fire type and it evolves whenever a stone is used and it can flash fire. Flareon moves to one of the last places of the Eevee original three alterations. This is because it learns new moves outside of its natural fire tactics while going to the next level, its activity is deactivated if your opponent has any brain and its stat distribution is randomly scattered. While flareon is known to excel in attacks, it straggles in defense, hit point, and speed, making it too slow and brittle to use.
In acknowledgment, flareon can be tutored to somehow alleviate the issue but is notably bad.
This is the ice type and it usually evolves when leveled up near an ice rock. Its ability is snow cloak. This eeveelution of Suicune look-alike can’t compete with its fierce competition. Ice parades offensively but when it comes to defense tactics, Glaceon may be the worst element you will ever see in the game, having four weaknesses and only resisting itself. So, it is better off to trigger ice attacks from non-ice Pokémon and alternatively form. A surprising number of glaceon natural moves are physical using its pitiful attack rather than impressive attacks. Even a decent evasion-raising ability cannot save Glaceon from its freezing state.
This id the grass type and it evolves when leveled up near a moss rock. It has the ability of a leaf guard. Leafeon offers an epic charade of decent speed coupled with a strong attack and great defense; a much unseen physical-oriented option among eeveelutions. It has a healthy move set from the attacking boosting sword dance to health recovering synthesis to damage dealing leaf blade. Its ability of leaf guard helps its weather altering days to stand out as extreme sunlight does not only improve the grass-type solar beam and synthesis tactics, it prevents leafeon from suffering during sunlight conditions. Leafeon resists four elements but has its weakness from five and the fact that the fire move is strengthened by the sunlight makes using its ability very risky.
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This is the dark type and it evolves when leveled up at night with high friendship or with moon shard in your bag. It has an ability of synchronization. The Umbreon is one of the two evolutions introduced in generation 2. It has a solid theme to its stats. Coupled with a vehement defense and special tactics of defense, it forms a somewhat solid tank, albeit weak and slow. This Umbreon is too decent, weak to about three elements, resistant to two, and negates once. Its special ability to synchronize copies the paralyze, burn, and poison condition back unto the inflicter but still can’t save Umbreon’s lacking move set. With few tank-oriented and average dark moves it still can’t develop into the sturdy damage-soaking stat creature, it desires to be. The Umbreon benefits more from new tutoring techniques.
The jolteon is of the electric type and it evolves when a thunderstone is used. It has the ability of volt absorber. Just like is Kanto colleague, it suffers from an underwhelming ability. Its volt absorbability is beneficial only when your opponent is clueless enough to attack with an electric force. Jolteon is only but weak to only one attribute and resistant to three. It knows what it wants, to hit hard and hit fast. It has a good superb speed and strong special attacks to quickly attack enemies before they can prey on its low defenses. It learns few unprecedented moves to expand its repertoire. You will have to level it to the higher thirties before gaining any noncontact electric attack.
It is the psychic type and evolves when leveled up with high friendship during the day/ morning or with a sun shard in your bag. It can synchronize. This eeveelution offered in Johto follows the classic Alakazam/ Mewtwo stat distribution of strong speed and distinct attacks. But, most of its moves are indirect, easily accessing its best stat. just like Umbreon, it wields solid synchronization ability punishing foes for using condition debuffs.
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This is the fairy type and it evolves when leveled up when knowing a fairy move and having high affection. Its ability is a cute charm. It shows off the Generation 6’s new fairy type with great unique defense, this helps it excel defensively alongside its type’s qualities. It is weak to two elements but resists three and negates one. Its strong special attack attributes allow it to strike with an impressive range of indirect moves.
Gardevoir is comparatively lacking in HP at 260, but resist Dark and have a manageable two-cost retreat. Fairy Song only needs one energy (and it can be any type), attaching up to two Fairy energy from your deck to benched allies! When you could target Gardevoir, this preps your teammates and offers a one-energy play. Each attack needs three energy, and sadly, Double Colorless can’t reduce that. Kaleidostorm hits for a fierce 150 while letting you rearrange Fairy energy among your team as you like. Use this to buff Magical Miracle GX, which cranks out 200 damage, and if your team has at least three extra Fairy energy, your opponent shuffles their hand into their deck.
Snorlax has no resistance, is weak to Fighting, and suffers a massive four-cost retreat, more than double any other card today. But they enjoy 270 HP and three attacks that accept any energy types—use Double Colorless cards to access them faster. Cheer Up is your ramp, simply attaching energy from your hand to any of your Pokémon. Dump Truck Press deals 120 plus 120 more against evolved enemies, situational yet lethal when maxed. Finally, Megaton Friends GX hits for a whopping 210, and if your Tag-Team has at least one extra energy, you also draw until you have 10 cards in hand.
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